Parts for the Corner Man’s creepy grasping hands.
Each segment of finger and hand part adds a point of articulation to the 2-D animation puppet.No Comments on Finger Cuts
Working on a video for the new Aziola Cry album. We begin with a slow pan through a forest. A majestic stag is interrupted by our intruding gaze…
The disjointed in-progress drawings will combine to create an articulated 2 dimensional puppet for animation.No Comments on Deer Parts for Aziola Cry
Starting a new project in collaboration with artist Laurel Farrin. I admire her works for many reasons. In particular, her static images contain a certain potential energy. I am attempting to digitally deconstruct her paintings . Once deconstructed, the former fixed elements of the painting become a plasticized material for animation studies. The material and shape of the “unfixed” images inform their animated behavior. I’m also interested in experimenting with the perceived materiality of the shape. In this first example a green object expands like a lofty balloon but falls like a cement brick. These contrasts in material weight will be interesting to play with.
The second example in the video below deconstructs a painting of a whimsical block tower. The individual blocks were mapped with a surface shader in Maya to 3D models approximating their 2D shape. Using Maya’s gravity and rigid active body attributes, the former fixed elements from the painting submit to gravity and tumble away from the picture plane.No Comments on LaurelLoops